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Select your airport scenery package to generate a contribution draft. The generator compares the scenery with the Division’s lighting layout and identifies objects that need manual editing.

Choose the Scenery Package

Select or drag the airport package from the Community folder. Choose the package itself, not the whole Community folder. Generation starts after BARS recognizes the package and airport.
Selecting a scenery folder does not upload the scenery files to any BARS server. BARS only uploads the contribution XML when you test and submit it.
Select the package for the ICAO shown at the top of the page. BARS cannot create a draft when the package contains no usable scenery near that airport.
Create a draft page with the airport map, Choose airport scenery panel, and Choose folder to start button

Follow Generation Progress

The progress panel shows what BARS is working on while it reads the scenery and matches its lights with the division layout. When it finishes, the map and result panel separate the draft into:
  • Matched and included objects, shown in green.
  • Needs manual work objects, shown with a red dashed line and excluded from the automatic draft.
Red objects need manual editing before testing. Open the editor to add or correct them.
Completed draft generation with matched objects in green, manual-work objects in red, and the Draft ready result panel

Inspect the Result Map

Use the Simulator Geometry legend to distinguish the original scenery lights from the shapes BARS included in the draft.

Choose the Next Action

1

Open editor

Continue with the generated draft and the selected scenery source.
2

Download draft

Save the generated XML before editing or move it to another browser or computer.
The MSFS browser editor is experimental. When you select Open editor, acknowledge that some packages may render incompletely or incorrectly. You can choose Use Legacy XML instead and continue at the test step.
MSFS Editor is Experimental dialog with Continue with MSFS Editor and Use Legacy XML actions

MSFS contributors can continue with the experimental editor or use a legacy XML draft.

Next Steps

Once your draft is ready, open the editor to check and adjust the lighting objects.

Editor

Correct geometry, add missing objects, manage removals, and clear validation errors.