Skip to main content
Use the full-screen editor to align the draft with your scenery. The object list, map, editing controls, scenery layers, and validation results remain visible while you work.

Finish editor setup

The editor may ask you to select the scenery package again after you refresh the page or reopen the draft.
Reconnect the same airport scenery package when prompted so the editor can display it again.
The editor warns you if the selected scenery differs from the package used to create the draft. Recheck every object and removal before continuing.
Finish editor setup page showing Draft ready, Scenery package, and X-Plane missing texture steps

Reconnect any local source files the editor needs before the map opens.

Understand the workspace

BARS contribution editor with the object list, scenery map, editor toolbar, object panel, validation panel, and top actions

Objects are on the left, the editable map is in the center, and object or scenery controls are on the right.

Top bar controls

The editor saves your progress in the current browser. Download a copy before switching browsers, clearing site data, or moving to another computer.

Work with the object list

Select an object name to focus it on the map and open its details. The list also shows:
  • A color marker for the object.
  • Its BARS ID, or BARS ID required when one is missing.
  • A part count when one BARS object uses multiple line sections.
  • A warning icon when validation found a problem.
Use the pencil action for a compact BARS ID edit. Use the trash action to delete that line section.
Multiple line parts can share one BARS ID. They still represent one BARS object.

Map tools

Press Escape to return to Edit, cancel an unfinished removal or measurement, and clear the current selection.

Add or correct an object

1

Show useful reference layers

Keep the source layer you want to follow visible. Lights, Markings, and Pavement are common alignment references.
2

Edit or draw the line

Move the selected object’s points, or use Add object to draw a missing line. Leave snapping on when the visible source is accurate.
3

Confirm the BARS ID

Use the BARS ID field in the Object panel. The suggestion list shows available division objects and supports arrow-key selection.
4

Check direction

Select Reverse direction if the line runs opposite to the intended object direction.
5

Read validation

Correct any issue attached to the object before moving on.
Selected BARS object in the contribution editor with editable map points, BARS ID suggestions, object details, and Reverse direction control

The selected object can be reshaped, assigned a BARS ID, reversed, split, joined, or deleted.

Edit source-light removals

Source-light removals prevent default scenery lights from appearing beneath BARS-controlled lights. You edit a section of an existing scenery light row instead of drawing an area on the map.
1

Activate Edit source light removals

Select the trash icon in the map toolbar or press R. The editor makes the required source-light layers visible.
2

Choose the action

Select Remove lights to hide the chosen section. Select Keep lights to erase an existing removal and preserve that section.
3

Select the section

Select the start and end on the same scenery light row. The two positions must be at least one metre apart.
4

Inspect the result

The editor updates the removal geometry. Use undo if the selected interval was wrong.
Reconnect the original scenery package before changing MSFS removals. The editor cannot change a light row when it cannot find that row in the selected package.
Contribution editor in source-light removal mode with Remove lights and Keep lights controls and a selected source row interval

Choose Remove lights or Keep lights, then mark the start and end on one source row.

Object panel

The Object tab appears on the right. Select an object to use these controls:

Scenery panel and reference layers

The Scenery tab shows the selected package and whether it loaded correctly. You can replace the package or add missing X-Plane textures from this panel. Open Advanced for display controls: Some source categories become Required while a tool depends on them and cannot be hidden until you leave that tool.
Contribution editor Scenery panel with local source status, Unique colors, and reference layer visibility controls

Use reference layers to compare draft geometry with the selected scenery without cluttering the map.

Validation

The bottom of the right panel shows Ready to test when no issues remain. Otherwise, expand Validation to see the error and warning counts.
  • Errors block Test contribution.
  • Warnings identify work that needs review but do not always block testing.
  • Selecting an issue focuses its object or the missing division object on the map.
Typical errors include a missing BARS ID, a conflicting duplicate object, an invalid line, or a division object that is still missing from the draft.

Keyboard reference

Shortcuts do not run while you are typing in an input or notes field.

Test the contribution

Prepare the draft, inspect the preview, and open it in the Pilot Client.